Provides a safe place for teachers to explore difficult issues around online life with students – and where students get concrete ideas on how to navigate better. Telenor Organisation Primary school Digital literacy and online rules In the scenario-based game you follow a group of friends, and take on each of their perspective as the story unfolds. At key points you together with the class cast your vote on how they should proceed. The game focus on providing a autenthic and realistic scenario that allows students to explore and discuss the consequences. During the scenario the teachers can see how students responses are distributed, and can use that as a spring board for more relevant discussions. + 65% of techers find the material very relevant / relevant. The students have learned that you have to speak nicely. But also more specifically – how do you do that? We’ve made some social rules for the digital classroom. – Dorthe A. Bendixen (teacher 5th grade) Corporations
Co-op dilemma game on SoMe & well being
Client
Organisation
Audience
(Grade 4-6) Purpose
Create a better class culture around digital life in the class both in class during and online in more informal settings.
“We make your learning experiences come alive through dilemmas”
Simon Egenfeldt-Nielsen
DiBL CEO