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Co-op dilemma game on SoMe & well being

Provides a safe place for teachers to explore difficult issues around online life with students – and where students get concrete ideas on how to navigate better.

Client

Telenor

Organisation

Organisation

Audience

Primary school
(Grade 4-6)

Purpose

Digital literacy and online rules

Create a better class culture around digital life in the class both in class during and online in more informal settings.

In the scenario-based game you follow a group of friends, and take on each of their perspective as the story unfolds.

At key points you together with the class cast your vote on how they should proceed.

The game focus on providing a autenthic and realistic scenario that allows students to explore and discuss the consequences.

During the scenario the teachers can see how students responses are distributed, and can use that as a spring board for more relevant discussions. + 65% of techers find the material very relevant / relevant.

The students have learned that you have to speak nicely. But also more specifically – how do you do that? We’ve made some social rules for the digital classroom.

– Dorthe A. Bendixen (teacher 5th grade)

“We make your learning experiences come alive through dilemmas”

Simon Egenfeldt-Nielsen

DiBL CEO

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