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Goverment / IGO

Teach students about democratic processes and compromise-finding.

Immerse yourself in the fantasy world of “ Nafasia ” for a lesson and learn how a population can agree on laws.

Client

European Commission – Representation in Germany and the German states

Organisation

Goverment / IGO

Audience

Young people

Purpose

An facilitated digital game for school lessons on policy-making

In the fantasy world of Nafasia, players take on the role of one of five beings: witches and warlocks, dragon riders, vampires, peasants and nature spirits.

These form the “Fabulous Council” , which is faced with the challenge of making important decisions together – whether about the introduction of dragon taxis, magic lamps or sugar cultivation. In one playthrough (one lesson), it is decided whether they were able to make compromises – because that is the only way everyone can win. 

The ” Fabulous Council ” is only played by groups   in the classroom or at events (and not individually). The game is aimed at pupils from secondary, middle, comprehensive and community schools.

As a teacher, you moderate the game; pupils take part using their mobile phones. A round of the game lasts 30 minutes (short version) or 40 minutes in the long version.

 

“We finally found the time to play Fabulous Council and my 5th grade class loved it! I think we’ve already played the new version. There were no problems whatsoever and we even played the game a second time.” – From a teacher.

“We make your learning experiences come alive through dilemmas”

Simon Egenfeldt-Nielsen

DiBL CEO

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